How to build a multiplayer game

Time:

In this talk I will focus on how I designed the whole system. How coding a system with so many independently moving parts is less about the bits and bytes and more about the high-level capabilities rust offers.

We will try the brand new infrastructure that we will use for RustFest Global too. This will give you a sneak peek on how things will happen on the full conference. Fair warning: Expect some bugs. Worst case we have to reschedule or use our backup infrastructure.

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